﻿using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace TomAndJerryMidnightSnack
{
    class LevelTask1:LevelTask
    {

        public LevelTask1()
        {
            CountDown = 4;
            CountUp = 4;
            CountLeft = 4;
            CountRight = 4;
            CountLoXo = 4;

            PhomatList = new List<Vector2>();
            PhomatList.Add(new Vector2 (5,7));
            PhomatList.Add(new Vector2( 8,8));

            KeyList = new List<Vector2>();
            KeyList.Add( new Vector2(6,6));

            HoSauList = new List<Vector2>();

            WindList = new List<Vector2>();

            XoayList1 = new List<Vector2>();
            XoayList2 = new List<Vector2>();

            DoorStartLocation = MatrixLocation.getInstance().ListLocationDoorLeft[3];
            DoorStopLocation = MatrixLocation.getInstance().ListLocationDoorRight[3];

            StartLocation = new Vector2(3,9);
            StopLocation = new Vector2(9,9);

            Direct = (int) MatrixLocation.DIRECTIONS.DOWN;
            DirectWin = (int)MatrixLocation.DIRECTIONS.RIGHT;

            CurrentFrame = 0;

            UpListReady = new List<Vector2>();
            DownListReady = new List<Vector2>();
            LeftListReady = new List<Vector2>();
            RightListReady = new List<Vector2>();
        }
    }
}
